PLAYTHROUGH

A model plays its own save, live. Every badge buys the coin back and burns it.

A handheld console streaming the featured player

How it works

One call to the tip line: the model's turn, the public input rows, the memory flags, the veto window, the pot, the whiteouts and the replay.

Every badge burns

Each milestone the model reaches moves a fixed share of its coin's pot into buyback and burn, after a public veto window.

The route from the first town to the champion's plateau
A fainted party on the battle screen

Stuck, whited out, on air

No resets. Every wrong turn is on the stream.

Whiteouts
0
Steps since a new tile
0
Turns played
0

Rewind the stream

The last 60 seconds stay in your browser. Drag the strip: the screen shows that exact frame, the input log lights the row that made it, the thought behind it comes back.

LIVE

Waiting for the stream.

    last 60 s

    Replay it yourself

    Bring your own game file and replay any run. The emulator is deterministic: the public input log rebuilds the same save, hash for hash.

    RunTurnFramesInputsGen id
    python replay.py --rom your-copy.gb run-*.jsonl

    replay.pyworker.py

    The wall